Features Of The SteamCMD Docker Container
- The Docker container in this particular article, that we created was by using a Dockerfile. The Docker container can grow up to a limit of a maximum of 10 GB and not more than that. Hence, it is really important to set up a secondary volume for the game files separately, as we did in this tutorial.
- It is better not to increase the default size limit of a container as this will create larger-sized images that will be really difficult to manage. Other than that, the image will take a lot of network bandwidth each time you shift it to a new server. However, if you still want to increase the default size of each docker image you make, you can follow the steps at the end of this article.
- We set/home steam cmdsteamcmd directory and inside it, the SteamCMD files will be downloaded. The entrypoint.sh will download and configure SteamCMD as well as start our game server.
- debconf-set-selections was used to set values for the steamCMD user agreement.
- The installed steamcmd binary was symlinked to /usr/bin so that it could be executed and is available systemwide.
How To Use Docker for Gaming Servers with SteamCMD?
Pre-requisite: Docker
Docker is an open-source software that is used to containerize applications. Containerization makes the deployment of applications easy. Today we will deploy a SteamCMD game server using docker. Deploying game servers using docker will make it easy to deploy our game servers on a new server which may be present anywhere around the world.
Here, we will use a droplet rented from the digital ocean for hosting our SteamCMD game server. Using a cloud provider for hosting purposes is relatively easier and cheaper than hosting anything on your own PC. Hence, you are recommended to use a cloud provider for hosting this game server. These are the recommended specifications for hosting a CS: GO game server (this may vary from game to game):
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