Example of Prototyping in Human-Computer Interaction(HCI)
An example of prototyping in HCI is the design of a new mobile app
- Low-Fidelity Prototype
- Designers create rough sketches on paper showing different screens and basic interactions of the app.
- Why?: To quickly explore and iterate on different layout and interaction ideas, gather initial feedback from users.
- Medium-Fidelity Prototype:
- Designers use digital tools to create wireframes of the app, showing more detailed layouts and interactions.
- Why?: To test and refine the user flow, navigation, and overall usability of the app.
- High-Fidelity Prototype:
- Designers create a digital prototype of the app that closely resembles the final product, including realistic graphics and interactive elements.
- Why?: To conduct usability testing with users, validate design decisions, and provide stakeholders with a realistic preview of the app.
Prototyping in Human-Computer Interaction(HCI)
Prototyping is a fundamental practice in Human-Computer Interaction (HCI) that plays a crucial role in the design and development of digital products and systems. It involves creating early, scaled-down versions of a product to explore design ideas, test functionality, and gather feedback from users
Important Topics for the Prototyping in Human-Computer Interaction(HCI)
- What is Prototyping in Human-Computer Interaction(HCI)?
- Objectives of Prototyping in Human-Computer Interaction(HCI)
- Why we need Prototyping in Human-Computer Interaction(HCI)?
- Types of Prototyping in Human-Computer Interaction(HCI)
- Low-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Medium-Fidelity Prototyping in Human-Computer Interaction(HCI)
- High-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Example of Prototyping in Human-Computer Interaction(HCI)
- Differences between Low-Fidelity and High-Fidelity Prototyping in HCI
- Differences between Medium-Fidelity and High-Fidelity Prototyping in HCI
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