Low-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Low-fidelity prototypes are quick and easy to create, often using simple tools like paper, markers, or digital wireframing software.
- These prototypes focus on conveying basic design concepts and interactions without getting into detailed visuals or functionality.
- Low-fidelity prototypes are ideal for early-stage ideation, allowing designers to quickly explore and iterate on ideas, gather feedback from users, and test basic interactions.
- They are cost-effective and accessible to both designers and non-designers, making them a valuable tool for brainstorming and concept validation.
For example:
A paper sketch of the app’s main screens, showing basic layout and navigation.
When to use Low-Fidelity Prototyping?
- Use when exploring and brainstorming initial design concepts.
- Use to gather quick feedback and validate basic ideas.
- Use in the early stages of the design process to iterate rapidly and explore different design directions.
- Use when time and resources are limited.
Prototyping in Human-Computer Interaction(HCI)
Prototyping is a fundamental practice in Human-Computer Interaction (HCI) that plays a crucial role in the design and development of digital products and systems. It involves creating early, scaled-down versions of a product to explore design ideas, test functionality, and gather feedback from users
Important Topics for the Prototyping in Human-Computer Interaction(HCI)
- What is Prototyping in Human-Computer Interaction(HCI)?
- Objectives of Prototyping in Human-Computer Interaction(HCI)
- Why we need Prototyping in Human-Computer Interaction(HCI)?
- Types of Prototyping in Human-Computer Interaction(HCI)
- Low-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Medium-Fidelity Prototyping in Human-Computer Interaction(HCI)
- High-Fidelity Prototyping in Human-Computer Interaction(HCI)
- Example of Prototyping in Human-Computer Interaction(HCI)
- Differences between Low-Fidelity and High-Fidelity Prototyping in HCI
- Differences between Medium-Fidelity and High-Fidelity Prototyping in HCI
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