Below is the complete implementation

Python3




import pygame
import random
pygame.init()
white = (255, 255, 255)
X = 1200
Y = 650
doors = random.sample(range(1, 4), 3)
goat1 = doors[0]
goat2 = doors[1]
goats = [goat1, goat2]
car = doors[2]
display_surface = pygame.display.set_mode((X, Y))
pygame.display.set_caption('Simulation')
image = pygame.image.load('all_doors.jpg')
change = False
msg_disp = False
 
 
def music():
    file = 'click.mp3'
    pygame.mixer.init()
    pygame.mixer.music.load(file)
    pygame.mixer.music.play()
 
 
def show_car(car, state):
    my_font = pygame.font.SysFont("latoblack", 26)
    display_surface = pygame.display.set_mode((X, Y))
    car1 = pygame.image.load('car_1.jpg')
    car2 = pygame.image.load('car_2.jpg')
    car3 = pygame.image.load('car_3.jpg')
 
    if car == 1:
        display_surface.blit(car1, (0, 0))
        pygame.display.update()
    elif car == 2:
        display_surface.blit(car2, (0, 0))
        pygame.display.update()
    elif car == 3:
        display_surface.blit(car3, (0, 0))
        pygame.display.update()
    if state == 1:
        the_text = my_font.render("You won by switching!",
                                  True, (231, 0, 10))
        display_surface.blit(the_text, (350, 180))
        pygame.display.update()
    elif state == 2:
        the_text = my_font.render(
            "You could've won by staying!", True,
          (231, 0, 0))
        display_surface.blit(the_text, (350, 180))
        pygame.display.update()
    elif state == 3:
        the_text = my_font.render("You won by staying!",
                                  True, (231, 0, 0))
        display_surface.blit(the_text, (350, 180))
        pygame.display.update()
    elif state == 4:
        the_text = my_font.render(
            "You could've won by switching!", True,
          (231, 0, 0))
        display_surface.blit(the_text, (350, 180))
        pygame.display.update()
 
 
def draw_rect():
    pygame.draw.rect(display_surface, (20, 24, 11),
                     (300, 220, 300, 40), 1)
    pygame.display.update()
    pygame.draw.rect(display_surface, (14, 2, 200),
                     (300, 260, 300, 40), 1)
    pygame.display.update()
 
 
while True:
    music()
    if change == False:
        display_surface.fill(white)
        display_surface.blit(image, (0, 0))
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
 
        pygame.display.update()
 
        clicked = False
 
        if event.type == pygame.MOUSEBUTTONDOWN:
            # Check if door 1 is pressed.
            if(event.pos[0] >= 71 and event.pos[0] <= 203
               and event.pos[1] >= 387 and event.pos[1] <= 632):
                user = 1
                clicked = True
                music()
            # Check if door 2 is pressed.
            elif(event.pos[0] >= 353 and event.pos[0] <= 485
                 and event.pos[1] >= 386 and event.pos[1] <= 635):
                user = 2
                clicked = True
                music()
            # Check if door 3 is pressed.
            elif(event.pos[0] >= 938 and event.pos[0] <= 1100
                 and event.pos[1] >= 387 and event.pos[1] <= 633):
                user = 3
                 
                clicked = True
                music()
        if clicked:
 
            image1 = pygame.image.load('goat_1.jpg')
            image2 = pygame.image.load('goat_2.jpg')
            image3 = pygame.image.load('goat_3.jpg')
            image4 = pygame.image.load('car_1.jpg')
            image5 = pygame.image.load('car_2.jpg')
            image6 = pygame.image.load('car_3.jpg')
            wr = random.randint(0, 1)
            if(goats[0] == user):
                g = goats[1]
            elif(goats[1] == user):
                g = goats[0]
            else:
                g = goats[wr]
            if g == 1:
                change = True
                display_surface.blit(image1, (0, 0))
                pygame.display.update()
            elif g == 2:
                change = True
                display_surface.blit(image2, (0, 0))
                pygame.display.update()
            elif g == 3:
                change = True
                display_surface.blit(image3, (0, 0))
                pygame.display.update()
            print(u"There is a goat behind door {}".format(g))
 
            my_font = pygame.font.SysFont("mvboli", 26)
            the_text = my_font.render("Do you want to:", True, (231, 0, 0))
            display_surface.blit(the_text, (350, 180))
            the_text2 = my_font.render("1.Switch", True, (0, 0, 190))
            display_surface.blit(the_text2, (350, 220))
            the_text3 = my_font.render("2.Stay", True, (190, 0, 0))
            display_surface.blit(the_text3, (350, 260))
            draw_rect()
            clicked2 = False
            print(u"The car is behind door {}".format(car))
 
    # for event in pygame.event.get():
        clicked2 = False
        if event.type == pygame.MOUSEBUTTONDOWN:
           
            # Compare click coordinates with coordinates
            # where it says 'Switch' and 'Stay'.
            if(event.pos[0] >= 299 and event.pos[0] <= 597
               and event.pos[1] >= 220 and event.pos[1] <= 260):
                   
                # user2 = 1 means user has chosen to switch.
                user2 = 1 
                clicked2 = True
            elif(event.pos[0] >= 301 and event.pos[0] <= 598
                 and event.pos[1] >= 259 and event.pos[1] <= 297):
               
                  # user2 = 2 means user has chosen to stay.
                user2 = 2  
                clicked2 = True
 
        if clicked2:
 
            if user2 == 1:
                print("You chose to switch!")
                if user in goats:
                    my_font = pygame.font.SysFont("mvboli", 26)
                    the_text = my_font.render(
                        "You won by switching!", True, (231, 0, 0))
                    state = 1
                    display_surface.blit(the_text, (350, 180))
                    pygame.display.update()
                    print("You won by switching!")
                     
                # User has chosen the door behind which there is a car.
                else:  
                    my_font = pygame.font.SysFont("mvboli", 26)
                    the_text2 = my_font.render(
                        "You could've won by staying!", True, (231, 0, 0))
                    state = 2
                    display_surface.blit(the_text2, (350, 180))
                    pygame.display.update()
                    print("You could have won by switching!")
            elif user2 == 2:
                print("You chose to stay!")
                if user == car:
                    my_font = pygame.font.SysFont("mvboli", 26)
                    the_text3 = my_font.render(
                        "You won by staying!", True, (231, 0, 0))
                    display_surface.blit(the_text3, (350, 180))
                    state = 3
                    pygame.display.update()
                    print("You won by staying!")
                else:
                    my_font = pygame.font.SysFont("mvboli", 26)
                    the_text4 = my_font.render(
                        "You could've won by switching!", True, (231, 0, 0))
                    display_surface.blit(the_text4, (350, 180))
                    state = 4
                    pygame.display.update()
                    print("You could have won by switching!")
            show_car(car, state)


Output:



Monty Hall Problem’s Simulation Using Pygame

In this article, we are going to see how to create Monty Hall games using Pygame in Python. Monty Hall was a game show of the American television game show Let’s Make a Deal. 

Suppose you’re on a game show, and you’re given the choice of three doors, Behind one door is a car; behind the others, goats. You pick a door, say No. 1, and the host, who knows what’s behind the doors, opens another door, say No. 3, which has a goat. He then says to you, “Do you want to pick door No. 2?” Is it to your advantage to switch your choice?

Demo of what the end product would look like:

The goat is revealed to behind door 1. Original selection was door 2. 

As the decision was made to stay, the game is won. 

Please ensure that the images and the audio used are present in the same folder as the Python file. The images and the audio can be downloaded from here

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Work Flow and Logic

The entire simulation can be condensed into the following points:...

Making Imports and Generating Configuration

Python3 import pygame import random pygame.init() white = (255, 255, 255) X = 1200 Y = 650 doors = random.sample(range(1, 4), 3) goat1 = doors[0] goat2 = doors[1] goats = [goat1, goat2] car = doors[2]...

Adding Background and Music

...

Updating Image Based on the User’s Input

Python3 display_surface = pygame.display.set_mode((X, Y)) pygame.display.set_caption('Simulation') image = pygame.image.load('all_doors.jpg') change = False     def music():     file = 'click.mp3'     pygame.mixer.init()     pygame.mixer.music.load(file)     pygame.mixer.music.play()...

Main Loop and Handling Clicks

...

Loading all Valid Configurations (Images) and Generating Position of Goats

Python3 def show_car(car, state):     my_font = pygame.font.SysFont("latoblack", 26)     display_surface = pygame.display.set_mode((X, Y))     car1 = pygame.image.load('car_1.jpg')     car2 = pygame.image.load('car_2.jpg')     car3 = pygame.image.load('car_3.jpg')       if car == 1:         display_surface.blit(car1, (0, 0))         pygame.display.update()     elif car == 2:         display_surface.blit(car2, (0, 0))         pygame.display.update()     elif car == 3:         display_surface.blit(car3, (0, 0))         pygame.display.update()     if state == 1:         the_text = my_font.render("You won by switching!", True, (231, 0, 10))         display_surface.blit(the_text, (350, 180))         pygame.display.update()     elif state == 2:         the_text = my_font.render(             "You could've won by staying!", True, (231, 0, 0))         display_surface.blit(the_text, (350, 180))         pygame.display.update()     elif state == 3:         the_text = my_font.render("You won by staying!", True, (231, 0, 0))         display_surface.blit(the_text, (350, 180))         pygame.display.update()     elif state == 4:         the_text = my_font.render(             "You could've won by switching!", True, (231, 0, 0))         display_surface.blit(the_text, (350, 180))         pygame.display.update()     def draw_rect():     pygame.draw.rect(display_surface, (20, 24, 11),                      (300, 220, 300, 40), 1)     pygame.display.update()     pygame.draw.rect(display_surface, (14, 2, 200),                      (300, 260, 300, 40), 1)     pygame.display.update()...

Displaying Result (Text) Based on the User’s Input

...

Below is the complete implementation:

...

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