Virtual API Method Design Pattern

The Virtual API design pattern, sometimes called the Virtual Function Table (VFT) pattern, is a valuable technique in embedded C programming for providing a common interface to different implementations of the same functionality.

Problem Statement of Virtual API Method Design Pattern:

Let’s consider a scenario where we have an existing library that provides functionality to control a motor, but we want to use a new motor control library that has a different interface. we can create an adapter to make the old library compatible with the new interface.

C




// Existing Motor Control Library
typedef struct {
    void (*startMotor)();
    void (*stopMotor)();
} OldMotorController;
 
void oldStartMotor() {
    // Code to start the motor in the old library
}
 
void oldStopMotor() {
    // Code to stop the motor in the old library
}
 
OldMotorController createOldMotorController() {
    OldMotorController controller;
    controller.startMotor = oldStartMotor;
    controller.stopMotor = oldStopMotor;
    return controller;
}
 
// New Motor Control Library
typedef struct {
    void (*powerOn)();
    void (*powerOff)();
} NewMotorController;
 
void newPowerOn() {
    // Code to power on the motor in the new library
}
 
void newPowerOff() {
    // Code to power off the motor in the new library
}
 
NewMotorController createNewMotorController() {
    NewMotorController controller;
    controller.powerOn = newPowerOn;
    controller.powerOff = newPowerOff;
    return controller;
}
 
// Adapter to make the old library compatible with the new interface
typedef struct {
    OldMotorController oldController;
} MotorAdapter;
 
void adapterPowerOn(MotorAdapter *adapter) {
    adapter->oldController.startMotor();
}
 
void adapterPowerOff(MotorAdapter *adapter) {
    adapter->oldController.stopMotor();
}
 
// Main function demonstrating the usage of the adapter
int main() {
    // Using the new motor control library directly
    NewMotorController newController = createNewMotorController();
    newController.powerOn();
    newController.powerOff();
 
    // Using the old motor control library through the adapter
    MotorAdapter adapter;
    adapter.oldController = createOldMotorController();
    adapterPowerOn(&adapter);
    adapterPowerOff(&adapter);
 
    return 0;
}


Explanation of the above Code:

In this example,

  • MotorAdapter allows the old motor control library to be used with the interface of the new library without modifying the existing code of the old library.
  • It contains the different type of functionality like powerON, powerOf, create New Motor Controller.
  • The Virtual API Design Pattern helps in maintaining compatibility and reusability in embedded C systems.

Design Patterns for Embedded Systems in C

When working with embedded systems in C, there are so many design patterns that are particularly very useful. Many design patterns can be applied to embedded systems development in C. In this article, we will discuss design patterns for Embedded Systems in C, let’s see all of them one by one with the help of examples.

Important Topics for Design Patterns for Embedded Systems in C

  • What is a Design Pattern?
  • Creational Design Patterns for Embedded Systems in C
    • Factory Method Design Pattern
    • Object Method Design Pattern
    • Opaque Method Design Pattern
    • Singleton Method Design Pattern
  • Structural Design Patterns for Embedded Systems in C
    • Callback Method Design Patterns
    • Inheritance Method Design Pattern
    • Virtual API Method Design Pattern
  • Other Design Patterns for Embedded System in C
    • Bridge Method Design Pattern
    • Concurrency Method Design Pattern
    • Spinlock Method Design Pattern
    • Mutex Method Design Pattern
    • Conditional Method Design Pattern
    • Behavioral Method Design Pattern

Similar Reads

1. What is a Design Pattern?

Design patterns are defined as the general reusable solutions to the common problems that occur during software development and software designing....

2. Creational Design Pattern for Embedded Systems in C

In embedded systems development in C, creational design patterns are used to abstract the instantiation process of objects, providing flexibility in creating and configuring objects....

2.1 Factory Method Design Pattern

One commonly used creational design pattern is the Factory Method Pattern. Let’s see an example of how we can implement the Factory Method Pattern in C for an embedded system:...

2.2 Object Method Design Pattern

...

2.3 Opaque Method Design Pattern

In the embedded systems programming in C, the Object Pattern is typically implemented using structures and functions that operate on those structures. While C does not have native support for object-oriented programming....

2.4 Singleton Method Design Pattern

...

3. Structural Design Patterns for Embedded Systems in C

In the embedded systems programming, an opaque pattern is often used to hide the implementation details of a data structure or module from the outside world. This helps in encapsulating the internal details, providing a clean interface, and enhancing code maintainability....

3.1 Callback Method Design Patterns

...

3.2 Inheritance Method Design Pattern

...

3.3 Virtual API Method Design Pattern

The Singleton Pattern is basically a type of design pattern that restricts the instantiation of a class to a single instance and provides a global point of access to that instance. This pattern is often used to control access to resources such as databases, file systems, or network connections....

4. Other Design Patterns for Embedded System in C

...

4.1 Bridge Method Design Pattern

Structural design patterns in embedded systems help to organize and structure the code in a way that makes it more modular, flexible, and easier to maintain....

4.2 Concurrency Method Design Pattern

The callback pattern in embedded systems is a design pattern where a function (callback function) is registered to be called later when a specific event or condition occurs....

4.3 Spinlock Method Design Pattern

...

4.4 Mutex Method Design Pattern

In embedded systems programming with C, inheritance is not directly supported as it is in some object-oriented languages like C++....

4.5 Conditional Method Design Pattern

...

4.6 Behavioral Method Design Pattern

The Virtual API design pattern, sometimes called the Virtual Function Table (VFT) pattern, is a valuable technique in embedded C programming for providing a common interface to different implementations of the same functionality....

Conclusion

...

Contact Us