__fastcall

In __fastcall calling convention, the arguments are passed to the register if possible.

  • The first two arguments are passed in register ECX and EDX. The remaining arguments are passed on the stack from Right to Left.
  • Callee cleans the stack.

Going back to the assembly code of the main function, the statement

main()::return = fastcallAdd(7, 8, 9, 10);

Ruby




; Line 48
    push    10                    ; 0000000aH
    push    9
    mov    edx, 8
    mov    ecx, 7
    call    ?fastcallAdd@@YIHHHHH@Z            ; fastcallAdd
    mov    DWORD PTR _result$[ebp], eax


In fastcallAdd, the arguments are pushed onto the stack in Right to Left order, then the 2 arguments that remain are pushed onto registers EDX and ECX respectively. (Or we can say the first 2 arguments are passed onto ECX and EDX in Left to Right order)

The function with the calling convention __fastcall is fastcallAdd(), which is called on line 48 in the main function. We have seen how the arguments are passed onto the stack. We know that since the caller i.e. main is not doing anything about the stack pointer, it is the callee’s job to clean up the stack.

fastcallAdd()

Ruby




?fastcallAdd@@YIHHHHH@Z PROC                ; fastcallAdd, COMDAT
; _a$ = ecx
; _b$ = edx
; File c:\users\ruchit\documents\code\visual studio\visual studio\source.cpp
; Line 20
    push    ebp
    mov    ebp, esp
    sub    esp, 228                ; 000000e4H
    push    ebx
    push    esi
    push    edi
    push    ecx
    lea    edi, DWORD PTR [ebp-228]
    mov    ecx, 57                    ; 00000039H
    mov    eax, -858993460                ; ccccccccH
    rep stosd
    pop    ecx
    mov    DWORD PTR _b$[ebp], edx
    mov    DWORD PTR _a$[ebp], ecx
    mov    ecx, OFFSET __F81044A6_source@cpp
    call    @__CheckForDebuggerJustMyCode@4
; Line 21
    mov    eax, DWORD PTR _a$[ebp]
    add    eax, DWORD PTR _b$[ebp]
    add    eax, DWORD PTR _c$[ebp]
    add    eax, DWORD PTR _d$[ebp]
    mov    DWORD PTR _e$[ebp], eax
; Line 22
    mov    eax, DWORD PTR _e$[ebp]
; Line 23
    pop    edi
    pop    esi
    pop    ebx
    add    esp, 228                ; 000000e4H
    cmp    ebp, esp
    call    __RTC_CheckEsp
    mov    esp, ebp
    pop    ebp
    ret    8
?fastcallAdd@@YIHHHHH@Z ENDP                ; fastcallAdd


Explanation

Here, we can see that, the stack pointer is incremented with 8 bytes only. We are only popping two 4-byte integers from the stack. This is because the other 2 arguments are passed into ECX and EDX registers. So, we only need to pop the 2 arguments that are on the stack.

Calling Conventions in C/C++

In C/C++ programming, a calling convention is a set of rules that specify how a function will be called. You might have seen keywords like __cdecl or __stdcall when you get linking errors. For example:

error LNK2019: unresolved external symbol "void __cdecl A(void)" (?A@@YAXXZ) referenced in function _main

Here, we see __cdecl being used. It is one of the calling conventions in C/C++. You can also see code like this in 3rd party libraries.

For example:

extern __m128i __cdecl _mm256_mask_cvtepi32_epi16(__m128i, __mmask8, __m256i);

What are caller and callee?

When we call a function, a stack frame is allocated for that function, arguments are passed to the function, and after the function does its work, the allocated stack frame is deallocated and control is passed to the calling function.

The function that calls the subroutine is called the caller. The function that gets called(i.e. subroutine) by the caller is called the callee.

C++




// C++ Program to illustrate the caller and callee
#include <iostream>
  
// callee
void func() { std::cout << "Geeks"; }
  
// caller
int main()
{
  
    // function call
    func();
  
    return 0;
}


Output

Geeks

In the above code, main() is the caller and func() is the callee.

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