Why Virtual Crime is in News?
UK law enforcement agency recently started an investigation into the alleged gang-rape of a 16-year-old girl’s virtual avtaar in a virtual reality game. A UK teenager, under 16, was sexually attacked by a gang of strangers while she was in the virtual reality video game in the metaverse, the first virtual sexual offence in the country.
- The 16-year-old girl was playing the immersive game wearing a virtual reality headset when her avatar or animated representation was attacked by the avatars of several adult men in a “virtual” room.
- However, since the teenager did not suffer any physical injury, UK authorities fear the “crime” might not be possible to prosecute under existing laws, which define sexual assault as physical touching, without consent in a sexual manner.
Virtual Crimes in Metaverse
As the experience of virtual worlds grows richer, virtual crimes such as assault and theft may become as serious as their counterparts in the physical world. Virtual crimes, such as virtual fraud, sexual assault, theft, and the creation of sweatshops, are increasingly occurring within virtual worlds, metaverses, and digital economies. While the metaverse presents intriguing possibilities, it’s vital to recognize and understand its associated risks. From virtual theft to digital identity threats, understanding and employing safety measures is essential for a secure journey through this expansive virtual landscape.
Table of Content
- Table of Content
- What is Metaverse?
- Virtual Crime in Metaverse
- Why Virtual Crime is in News?
- Protection against Crime In the virtual world of Metaverse?
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