Why they’re called Gang of Four?

The Gang of Four are four smart people who wrote a book about clever ways to solve common problems in computer programming, and they’re called the Gang of Four because there were four of them who wrote the book together. Their book has been a big help to many programmers around the world.

Gang of Four (GOF) Design Patterns

The Gang of Four (GoF) Design Patterns, introduced in the book “Design Patterns: Elements of Reusable Object-Oriented Software,” authored by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, provide a catalog of proven solutions to common design problems in software development. The GoF Design Patterns encourage best practices, code reusability, and the separation of concerns, aiding in the development of robust and scalable applications.

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What are Gang of Four (GOF) Design Patterns?

The Gang of Four Design Patterns is a set of solutions to common problems we encounter in software design and development. They were first introduced in the book Design Patterns: Elements of Reusable Object-Oriented Software, published in 1994. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, who are collectively known as Gang of Four....

Why they’re called Gang of Four?

The Gang of Four are four smart people who wrote a book about clever ways to solve common problems in computer programming, and they’re called the Gang of Four because there were four of them who wrote the book together. Their book has been a big help to many programmers around the world....

Types of Gang of Four Design Patterns

The Gang of Four (GOF) patterns are set of 23 common software design patterns introduced in the book Design Patterns: Elements of Reusable Object-Oriented Software....

Conclusion

Design patterns are like smart and efficient recipes for coding in the world of software development. They help us solve common problems and build software that works well, is easy to update, and can handle changes without breaking. The Gang of Four Design Patterns, introduced by a group of four experts in their famous book, Design Patterns: Elements of Reusable Object-Oriented Software. They are divided into three categories: Creational, Structural and Behavioral patterns, each serving a different purpose....

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