How to create a Gamified design?
A Gamified design can be created using following ways:
- Divide user journey into goals: The first step is to set a clear outline about what the user’s goals would be and divide your user’s journey into multiple such goals. For this you need to understand what are your user’s needs and objectives in your application or website.
- Choose Game Mechanics: there are many game mechanics, select those game mechanics that align with your user goals. The most important game mechanics you can select from are Badges, Leaderboards, Avatars and Progress bars.
- Rewards and incentive mechanism: Rewards and incentives to move ahead in the application or website retains the users and motivates them to finish their goals. Select some reward mechanisms, this could be tangible rewards like discounts, prizes, etc. or intangible rewards like recognition, status, etc.
- Learner centered mindset: Although gamification uses game mechanics, throwing a point earning system and leaderboards at your users is not effective gamification. Our top priority when designing a gamified solution is the goals of the learner. This is a learner centered mindset. In order for gamification to be successful, make sure that there is an alignment between the user goals and the business goals.
Difference Between Accessibility and Gamification
Gamification and Accessibility are two ways to create super user-friendly designs that anyone can use. According to surveys conducted by M2 Research, gamified applications have a 50% increase in retention and a 30% increase in engagement than normal applications. Similarly, there are many reports on how accessibility improves your user experience not only for people with special needs but also the other users. In this article, we will discuss what Accessible design and Gamification are and how they differ from one another.
Table of Content
- What is Accessibility?
- What is Gamification?
- How to create Accessible Designs?
- How to create a Gamified design?
- Accessibility vs Gamification
- Conclusion
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