Functions Used
- draw_text(): This function is used to draw text to the screen using Pyglet’s label.
Syntax: arcade.draw_text(text, x, y, color, size, width, align, font_name)
Parameters:
text: Text we want to display
x : x coordinate
y : y coordinate
color : color of the text
size : Size of the font
width : Width of the text
align : Alignment of the text
font_name : Name of the font
- Camera(): The Camera class is used for controlling the visible viewport.
Syntax: arcade.Camera( width , height, window)
Parameters:
width: width of the viewport
height: height of the viewport
window: Window to associate with this camera
- Scene(): A class that represents a scene object.
Syntax: arcade.Scene(sprite_lists , name_mapping)
Parameters:
sprite_lists: A list of SpriteList objects
name_mapping: A dictionary of SpriteList objects
- PhysicsEnginePlatformer(): Simplistic physics engine, used for platform.
Syntax: arcade.PhysicsEnginePlatformer( player_sprite , platforms, gravity, ladders)
Parameters:
player_sprite: sprite of the player
platforms: The sprites it can’t move through
gravity: Downward acceleration per frame
ladders: Ladders the user can climb on
Python Arcade – Adding Enemies
In this article, we will learn How we can add enemies in arcade.
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