Communication Protocol for Facebook Messenger

What happens when user A sends a message to user B?

What we require is that the user sends a message to the server and the server relays that message instantly to the user that it’s intended for. However, this way breaks the model of how HTTP requests work on the internet because they can’t be server-initiated rather they have to be client-initiated. So this isn’t going to work and we need to come up with something else.

There are a few options we can use, Let’s discuss them and their trade-offs:

1. HTTP polling

Instead of just sending one request to the server, we’re going to repeatedly ask the server if there is any new information available and mostly the server will reply with “no new information available”. Then once in a while, it will respond, “Hey, I received a new message for you”. This is probably not the right solution for this problem as we’re going to send a lot of unnecessary requests to our server, which means that we’re going to have a high latency so, we are only going to receive messages when we ask for them and not when they are received by the server

2. Long polling

In this model, we are still using a traditional HTTP request but instead of resolving it immediately with the result, we are actually going to have the server hold on to the request and wait until data is available before it replies with the result. So, we sort of maintain an open connection with the server at all times. Once data is sent back, we immediately request a new connection and then we keep that open until the data is available. This model solves our latency problem So, while it’s good for some systems like notifications but it is probably not the best for a real-time chat application.

3. Websockets

This is the solution we are going to use because it was sort of designed for this application. In websockets, we still maintain an open connection with the server but instead of just a one-way connection, it’s actually a full duplex connection. So now we can send up data to the server and the server can push down data to us and this connection is maintained and kept open for the duration of the session. There are some practical limitations to this solution as how many open connections a server can have at a particular time.

Websockets is built on the TCP protocol which has about 16 bits for the port number. This means, there’s a real limitation of about 65,000 connections that any one server can have open at a time. So instead of having one API server, we are obviously going to need to have a lot of servers to handle all of these websocket connections and we’re going to need a load balancer to help balance these connections. So we are going to insert a load balancer and going to draw in some API servers as shown below.

Designing Facebook Messenger | System Design Interview

We are going to build a real-time Facebook messaging app, that can support millions of users. All the chat applications like Facebook Messenger, WhatsApp, Discord, etc. can be built using the same design. In this article, we will discuss the high-level architecture of the system as well as some specific features like building real-time messaging, group messaging, image and video uploads as well and push notifications.

Important Topics for Facebook Messenger System Design

  • Requirements
  • Design of Facebook Messenger
  • Communication Protocol for Facebook Messenger
  • API Used for Facebook Messenger
  • Database Design for Facebook Messenger
  • Data Types
  • Scalability for Facebook Messenger
  • Conclusion

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Requirements

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Design of Facebook Messenger

Functional Requirements for Facebook Messenger:...

Communication Protocol for Facebook Messenger

Now let’s discuss the overall architecture of the app. Specifically, let’s see how we can send messages from one user to another:...

API Used for Facebook Messenger

What happens when user A sends a message to user B? What we require is that the user sends a message to the server and the server relays that message instantly to the user that it’s intended for. However, this way breaks the model of how HTTP requests work on the internet because they can’t be server-initiated rather they have to be client-initiated. So this isn’t going to work and we need to come up with something else....

Database Design for Facebook Messenger

Here we are taking only three API servers but in a real system, when we are trying to support hundreds of millions of users, we will need hundreds or thousands of API servers to support the huge amount of requests as one API server can handle only thousands of requests at a time....

Data Types

We still need to think about how we are going to store and persist these messages in our database When we think about what kind of database to choose for application, According you our requirements we know that we want to support a really large volume of requests and store a lot of messages. We also care a lot about the availability and uptime of our service so we want to pick a database that is going to fit these requirements....

Scalability for Facebook Messenger

So, how we are going to store and model this data in our database. We know we’re going to need a few key tables and features like users, and messages and we are also going to probably need this concept of conversations, which will be groups of users who are supposed to receive messages....

Conclusion

So in particular, one thing we are thinking about is the cost of going to our database and retrieving messages from it repeatedly so one thing we would like to add to the architecture is some sort of caching service or caching layer which would be like a read-through cache....

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