Animation
Animation and AnimationTransition are used to animate Widget properties. You must specify at least a property name and target value. To use Animation, follow these steps:
- Setup an Animation object
- Use the Animation object on a Widget
To use animation you must have to import:
from kivy.animation import Animation
Basic Approaches: 1) import runTouchApp 2) import Builder 3) import Widget 4) import Animation 5) import Clock 6) import Window 7) import random 8) import listproperty 9) Build the .kv file 10) Create root class 11) Create the clock and anim react class used to animate the boxes 12) Run the App
In the below example we are creating the two boxes (red and green) in which we are giving animations to the red box i.e when the App starts the red box is in its animated view but to clear the concepts i am providing the green box which on click provide random animations i.e it goes anywhere at random.
The program consists of two main classes first is clock class which is for the red box as we are declaring it animated and the green box animation is in anim class.
To provide the motion you must have to play with velocity.
Implementation of the Approach:
Python3
# work same as kivy.App used to run the App from kivy.base import runTouchApp # to use .kv file as a string we have to import it from kivy.lang import Builder # A Widget is the base building block of GUI interfaces in Kivy from kivy.uix.widget import Widget # The Clock object allows you to schedule a # function call in the future from kivy.clock import Clock # Animation and AnimationTransition are # used to animate Widget properties from kivy.animation import Animation # The Properties classes are used when # you create an EventDispatcher. from kivy.properties import ListProperty # Core class for creating the default Kivy window. from kivy.core.window import Window # As name suggest used when random things required from random import random # load the kv file as string Builder.load_string( ''' <Root>: # Setting the position (initial) of boxes ClockRect: pos: 300, 300 AnimRect: pos: 500, 300 # creation and animation of red box <ClockRect>: canvas: Color: rgba: 1, 0, 0, 1 Rectangle: pos: self.pos size: self.size # creation and animation of red box <AnimRect>: canvas: Color: rgba: 0, 1, 0, 1 Rectangle: pos: self.pos size: self.size ''' ) # Create the root class class Root(Widget): pass # Create the clock class Then is when clicked # how much time to animate # the red colour block animation is created by it class ClockRect(Widget): velocity = ListProperty([ 10 , 15 ]) def __init__( self , * * kwargs): super (ClockRect, self ).__init__( * * kwargs) Clock.schedule_interval( self .update, 1 / 60. ) def update( self , * args): self .x + = self .velocity[ 0 ] self .y + = self .velocity[ 1 ] if self .x < 0 or ( self .x + self .width) > Window.width: self .velocity[ 0 ] * = - 1 if self .y < 0 or ( self .y + self .height) > Window.height: self .velocity[ 1 ] * = - 1 # Create the Animation class # And add animation # green colour box is animated through this class class AnimRect(Widget): def anim_to_random_pos( self ): Animation.cancel_all( self ) random_x = random() * (Window.width - self .width) random_y = random() * (Window.height - self .height) anim = Animation(x = random_x, y = random_y, duration = 4 , t = 'out_elastic' ) anim.start( self ) def on_touch_down( self , touch): if self .collide_point( * touch.pos): self .anim_to_random_pos() # run the App runTouchApp(Root()) |
Output:
Animated Output video:
Python | Animation in Kivy using .kv file
Kivy is a platform independent GUI tool in Python. As it can be run on Android, IOS, Linux, and Windows, etc. It is basically used to develop the Android application, but it does not mean that it can not be used on Desktops applications.
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