PYGLET – Accessing Label Text Font Name Property
In this article, we will see how we can access the label text font property in PYGLET module in python. Pyglet is easy to use but a powerful library for developing visually rich GUI applications like games, multimedia, etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to show text or message, we use an HTML label object. A label is a graphical control element that displays text on a form. It is usually a static control; having no interactivity. In metal typesetting, a font was a particular size, weight, and style of a typeface. Each font was a matched set of type, one-piece (called a “sort”) for each glyph, and a typeface consisting of a range of fonts that shared an overall design.
We can create a window and label with the help of commands given below
# creating window window = pyglet.window.Window(width, height, title) # creating a label label = pyglet.text.Label(text, font_name, font_size, x, y)
In order to create window we use font_name attribute with the label object
Syntax : label.font_name
Argument : It takes no argument
Return : It returns string or list
Below is the implementation
Python3
# importing pyglet module import pyglet import pyglet.window.key # width of window width = 500 # height of window height = 500 # caption i.e title of the window title = "w3wiki" # creating a window window = pyglet.window.Window(width, height, title) # text text = "Welcome to w3wiki" # creating a label with font = times roman # font size = 36 # aligning it to the centre label = pyglet.text.Label(text, font_name = 'Times New Roman' , font_size = 28 , x = 20 , y = window.height / / 2 , ) # accessing color property of the label # setting new color label.color = ( 100 , 255 , 100 , 255 ) # on draw event @window .event def on_draw(): # clearing the window window.clear() # drawing the label on the window label.draw() # key press event @window .event def on_key_press(symbol, modifier): # key "C" get press if symbol = = pyglet.window.key.C: # closing the window window.close() # image for icon img = image = pyglet.resource.image( "logo.png" ) # setting image as icon window.set_icon(img) # getting font name of the label value = label.font_name # printing value print ( "Font Name : " + str (value)) # start running the application pyglet.app.run() |
Output :
Font Name : Times New Roman
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