Node.js GM drawCircle() Function
The drawCircle() function is an inbuilt function in the GraphicsMagick library which is used to draw Circles with specified coordinates. The function returns the true value of success.
Syntax:
drawCircle( x0, y0, x1, y1 )
Parameters: This function accepts four parameters as mentioned above and described below:.
- x0: This parameter stores the x-coordinate value of the initial point.
- y0: This parameter stores the y-coordinate value of the initial point.
- x1: This parameter stores the x-coordinate value of the final point.
- y1: This parameter stores the y-coordinate value of the final point.
Return Value: This function returns the GraphicsMagick object.
Original Image:
Example 1:
javascript
// Include gm library const gm = require( 'gm' ).subClass({imageMagick: true }); // Import the image gm( '1.png' ) // set the color for the stroke .stroke( "#ffffff" ) // Invoke drawCircle function with // x0 as 30, y0 as 45, x1 as 300 // and y1 as 89 .drawCircle(30, 45, 300, 89) // Process and write the image .write( "drawCircle1.png" , function (err) { if (!err) console.log( 'done' ); }); |
Output:
Example 2:
javascript
// Include gm library const gm = require( 'gm' ); // Import the image gm(600, 300, 'white' ) // Set the color for the stroke .stroke( "green" , 3) // Set the font .font( "Helvetica.ttf" , 60) // Invoke drawCircle function with // x0 as 10, y0 as 145, x1 as 200 // and y1 as 199 .drawCircle(10, 145, 200, 199) // Call to drawText Function .drawText(100, 280, "w3wiki!" ) // Process and write the image .write( "drawCircle1.png" , function (err) { if (!err) console.log( 'done' ); }); |
Output:
Reference:
- http://www.graphicsmagick.org/GraphicsMagick.html#details-draw
- https://www.npmjs.com/package/gm
Contact Us