bar3d() function in C graphics
The header file graphics.h contains bar3d() function which is used to draw a 2-dimensional, rectangular filled in bar . Coordinates of left top and right bottom corner of bar are required to draw the bar.
Syntax :
void bar3d(int left, int top, int right, int bottom, int depth, int topflag); where, left specifies the X-coordinate of top left corner, top specifies the Y-coordinate of top left corner, right specifies the X-coordinate of right bottom corner, bottom specifies the Y-coordinate of right bottom corner, depth specifies the depth of bar in pixels, topflag determines whether a 3 dimensional top is put on the bar or not ( if it is non-zero then it is put otherwise not ).
Example :
Input : left = 150, top = 250, right = 190, bottom = 350, depth = 20, topflag = 1 left = 220, top = 150, right = 260, bottom = 350, depth = 20, topflag = 0 left = 290, top = 200, right = 330, bottom = 350, depth = 20, topflag = 1 Output :
Below is the implementation of bar3d() function :
// C Implementation for bar3d() function #include <graphics.h> // driver code int main() { // gm is Graphics mode which is // a computer display mode that // generates image using pixels. // DETECT is a macro defined in // "graphics.h" header file int gd = DETECT, gm; // initgraph initializes the // graphics system by loading a // graphics driver from disk initgraph(&gd, &gm, "" ); // location of sides int left, top, right, bottom; // depth of the bar int depth; // top flag denotes top line. int topflag; // left, top, right, bottom, // depth, topflag location's bar3d(left = 150, top = 250, right = 190, bottom = 350, depth = 20, topflag = 1); bar3d(left = 220, top = 150, right = 260, bottom = 350, depth = 20, topflag = 0); bar3d(left = 290, top = 200, right = 330, bottom = 350, depth = 20, topflag = 1); // y axis line line(100, 50, 100, 350); // x axis line line(100, 350, 400, 350); getch(); // closegraph function closes the // graphics mode and deallocates // all memory allocated by // graphics system . closegraph(); return 0; } |
Output:
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